Marah wrote:
Also I had a general battle question: I have my sets sorted (sort of) and my scrolls, got the potion part figured out. And I was just looking at the mod slots.
So, some questions about those for people who are kind enough to answer: Are there any "favoured icons" to add, do you prefer to add icons of the kind the weapon allready has, or give it some icons it didn't have before?
Do you like the special crystals (Critical Strike Tear Crystal, Blessing of Natural Armor Tear Crystal, Freezing Tear Crystal, Healing Tear Crystal) if yes, what weapons do you prefer to attach them to?
We've designed recent opponents (and will redesign current opponents/design new opponents) so that people can't just slap a few crystals onto a weapon and leave them forever. Mods are supposed to factor into your strategy, so different mods will be needed (or will be helpful, anyway) to beat different opponents. For an opponent that can multi-freeze, crystals that can activate an anti-freeze blessing are great. If you need a bit more power, or some varied icons, slap on some that deal damage. If you want the opportunity for a harder hit, use a critical strike. If you want to up your chances of stealing the opponent's weapons or freezing them (and you can't equip multiple stealing or freezing weapons), there are crystals for that, too. With a couple of exceptions, crystals are pretty cheap; it doesn't take a whole lot of battling time to earn new ones for swapping in.
And a question from Cranberry: Is it possible that some of my weapons do stuff that I didn't expect them to do? For example, I was trying some things out and sometimes got the message that I did double the damage. I had nothing that could double my damage (that I know of)
And in one fight I froze my opponent, but I have no freezer. The only weapon I could think of that might do that was my fierce ice blade. Allthough it doesn't say anywhere that it can freeze...
Fierce Ice Blade does have a small chance to freeze, yes. It's not marked on the hover because it's not classified as a freezer (meaning you ARE able to equip it along with a 100% freezer if you wish). We don't have a way to mark such weapons as "freezers that don't take up the freezing slot," unfortunately... not yet, anyway.
Crit hits depend on your speed. I'm not completely clear on that, because that's not weapon or opponent-related; that's in the programming that Keith and grelca do.