When I mentioned inflation a little earlier in this thread, I didn't realize how bad these wardrobe achievements actually were. I've been buying up my wearable wishlist items in case they're involved in future achievements, because the ones that *are* specifically mentioned in the achievements have inflated horribly. Some of them were already expensive to begin with, like the Hazel Morning Bell Slippers and the Gold Valentines Pendant. Some of them were only a couple hundred thousand last week, and now they're pushing 3-6 million, at the cheaper range.
The Legendary achievements make me roll my eyes, but I don't particularly care, because they'll always be expensive, and there are other achievements involving them. But I'm beginning to really hate the way most of these wardrobe achievements are laid out, because it's impacting everyone on the site, including people who don't care about their achievement number -- they just want a pretty wearable for their wardrobe or a pet's treasure, and now it's suddenly completely missing from shops and in some cases, unattainable.
I admit that I like seeing my achievement count rise, and in some cases, it's fun to work out how to get an achievement. But ones like these are not only pointless--they negatively impact the entire site. There are plushie and beanbag and trading card achievements, and I'm fine with those -- I've gotten to fairly high tiers but most likely won't ever get to the highest ones. And I can still afford the plushies and beanbags on my wishlist, so those achievements seem relatively harmless. But maybe that's because there aren't achievements for owning an entire line of specific plushies.
Ierosbats wrote:Now everyone is playing the achievement game whether they want to or not.
Exactly.